Pico-1K Jam: Make Something Cool in Pico-8 in 1024 Characters
lostgame 2021-08-17 02:49:34 +0000 UTC [ - ]
I was sincerely considering picking it up, but it actually surprised the shit out of me to find that it had a license cost.
I’d rather just dev for a SEGA genesis or equivalent and have the benefit of running it on real hardware. There’s certainly a fantastic, enormous and open-source-focused world and community behind that.
musha68k 2021-08-17 03:49:10 +0000 UTC [ - ]
I'm all for homebrew dev on classic consoles (Mega Drive being my favourite also) yet these fantasy consoles are much easier to program for and usually have more meaningful constraints targeted towards finishing little projects while going solo.
Check out this list of free pico-8 clones, some of which support programming in lisp like languages even:
oneearedrabbit 2021-08-17 04:04:49 +0000 UTC [ - ]
My thought process though that Pico-8 is roughly the same price as three cups of coffee. However, it is a way to say Thank you, Zep and support the future development of the platform. Some interesting things came out of Pico-8 BBS and also helped me to sharpen my skills.
If it is too much or inconvenient there is also TIC-80 which is open-source and more-or-less follows the same spirit albeit less constrictive.
otachack 2021-08-17 03:49:35 +0000 UTC [ - ]
Pico-8 is absolutely worth $15 IMO, and the creator more than deserves the asking price.
Torwald 2021-08-16 16:57:05 +0000 UTC [ - ]
mkotowski 2021-08-16 17:21:31 +0000 UTC [ - ]
[0]: https://tic80.com
trasz 2021-08-16 22:31:29 +0000 UTC [ - ]
II2II 2021-08-17 02:25:26 +0000 UTC [ - ]
That's not to say it can't be done. I have seen demos using everything from custom code and circuits using an ATtiny to people using VGA libraries on higher performance microcontrollers, but that's not everyone's cup of tea and would likely be hard to implement around a game jam.
no_time 2021-08-17 08:53:51 +0000 UTC [ - ]
You either settle on a hardware that's basically an embedded linux that's way overpowered and runs hot/drains battery OR you let go of the ease of use and get dirty with embedded development tools. If you look up some GBA homebrew you can quickly see why this will remain unpopular.
The third and most ridiculous option would be fabbing a custom low power SoC that has an embedded gpu specifically designed around the pico8 limitations and some extra opcodes that accelerate luaJIT.
mkotowski 2021-08-17 05:42:07 +0000 UTC [ - ]
Beyond that, I suppose it is also a some way to prototype. Celeste[0] was originally created as a PICO-8 game.
[0]: http://www.celestegame.com [1]: https://www.lexaloffle.com/bbs/?tid=2145
oneearedrabbit 2021-08-16 23:38:10 +0000 UTC [ - ]
Certainly, you can build your custom device. Still, it is sort of derailing the original intention if you are making a game or participating in the demoscene and would like to focus on the development (or learning) aspect rather than porting and hardware.
Game development is already hard. It could be a nice cherry on top to run it on the physical device; however, emulators are great to get started.
japhib 2021-08-16 20:16:49 +0000 UTC [ - ]
cogburnd02 2021-08-17 01:38:56 +0000 UTC [ - ]
cogburnd02 2021-08-17 01:37:41 +0000 UTC [ - ]
patkai 2021-08-17 08:22:28 +0000 UTC [ - ]
musha68k 2021-08-17 03:55:56 +0000 UTC [ - ]
https://github.com/pico-8/awesome-PICO-8#clones
I would just add that $14.99 is still a very fair price and it enables the developer (lexaloffle) to work on other cool stuff like voxatron, picotron, etc.
oneearedrabbit 2021-08-16 17:03:32 +0000 UTC [ - ]
I haven’t done jams in a long time, but kudos to everyone who will try to push boundaries.