‘Horizon Workrooms’: remote collaboration reimagined
nazca 2021-08-19 13:17:53 +0000 UTC [ - ]
I don't need to see a 3D avatar of colleagues. I don't need to see that avatar stand up and walk around.
Mainly what I'm missing is being able to better see those subtle emotional cues & the ability to build deeper relationships. Both of which I think our brains & office norms are catching up to after 18 months of zoom meetings.
notacoward 2021-08-19 13:50:28 +0000 UTC [ - ]
OTOH, it doesn't address bad remote-meeting etiquette like side conversations or eating next to the microphone. It doesn't address latency (might even make it worse), so a single remote might still find it impossible to break in when majority-site participants are interrupting and talking over each other so there are no gaps. These are limitations, but they don't totally negate the benefits of increasing visual/spatial awareness.
JshWright 2021-08-19 14:44:25 +0000 UTC [ - ]
Interestingly, my team has found that side conversations taking place in the meeting chat are extremely helpful (to the point that as some members of the team have been resuming in-person meetings, they have been bringing laptops and having a Slack thread running for the meeting).
It's great for questions/comments that may not be worth interrupting the flow of the conversation for, but are important enough that they shouldn't get lost entirely.
notacoward 2021-08-19 15:39:19 +0000 UTC [ - ]
shafyy 2021-08-19 14:22:50 +0000 UTC [ - ]
Edit: Not necessarily latency since latency is not related to data size, but I mean the general performance should be better.
JshWright 2021-08-19 14:46:17 +0000 UTC [ - ]
weego 2021-08-19 14:01:18 +0000 UTC [ - ]
okokwhatever 2021-08-19 13:28:07 +0000 UTC [ - ]
notacoward 2021-08-19 15:47:08 +0000 UTC [ - ]
[1] How much is "too much"? There's plenty of room for debate, but a decade of alone-remote and a year of all-remote made it pretty clear that it's a threshold many of my colleagues at multiple companies exceed.
Bjartr 2021-08-19 14:39:05 +0000 UTC [ - ]
throwaways885 2021-08-19 14:10:33 +0000 UTC [ - ]
notacoward 2021-08-19 15:52:29 +0000 UTC [ - ]
bostonsre 2021-08-19 13:45:46 +0000 UTC [ - ]
tenaciousDaniel 2021-08-19 13:58:17 +0000 UTC [ - ]
bostonsre 2021-08-19 16:49:32 +0000 UTC [ - ]
istorical 2021-08-19 14:03:57 +0000 UTC [ - ]
Social presence is the best killer app of VR so far besides porn.
edit: will admit to understanding the hate for the fb 'stench' altho at this point people are falling into a bit of a sports-team level of blind love and hate towards particular FAANG members, but people utterly failing to see the potential of virtual 3d/physical environments for communication/collaboration? c'mon, it's ok to hate oculus/fb but have some sense of the bigger picture as far as what this could turn into in 20 years.
blunte 2021-08-19 14:17:09 +0000 UTC [ - ]
No doubt there are people who really express a need to meet in the same room with others; but as this new remote reality we're currently in has shown, quite a lot of people can get quite a lot done with just audio or audio+video meetings.
So is social presence valuable enough to outweigh the certain technical challenges, additional expenses and complexity, and other as yet unidentified challenges that would come with VR meetings? If I were betting, I would say no. (And I'm a fan of VR.)
Grustaf 2021-08-19 14:19:06 +0000 UTC [ - ]
notacoward 2021-08-19 16:16:07 +0000 UTC [ - ]
edmundsauto 2021-08-19 15:25:35 +0000 UTC [ - ]
It’s true without adding value.
nomoreplease 2021-08-19 13:01:46 +0000 UTC [ - ]
> Using Workrooms requires a Workrooms account, which is separate from your Oculus or Facebook accounts, although your Oculus username may be visible to other users in some cases……And to experience Workrooms in VR, you’ll need to access the app on Quest 2, which requires a Facebook login.
dougmwne 2021-08-19 15:54:40 +0000 UTC [ - ]
keiferski 2021-08-19 13:47:59 +0000 UTC [ - ]
But please, someone, anyone, make a system that doesn't use the Corporate Memphis style. [2] Hire a team of real artists and make it beautiful. The avatars in the link are so aesthetically unappealing.
1. https://www.engadget.com/google-project-starline-191228699.h...
2. https://www.wired.co.uk/article/corporate-memphis-design-tec...
Miraste 2021-08-19 15:24:29 +0000 UTC [ - ]
Horizon's style is terrible and likely workshopped to be as bland and inoffensive as possible but it's not really Memphis style.
doctoboggan 2021-08-19 13:31:39 +0000 UTC [ - ]
mehphp 2021-08-19 13:05:35 +0000 UTC [ - ]
I don't see what problem this is solving.
dougmwne 2021-08-19 13:13:31 +0000 UTC [ - ]
rbanffy 2021-08-19 13:28:26 +0000 UTC [ - ]
If I see a colleague confused during a presentation, I can adjust my delivery. I can’t do the same unless the avatar communicates that to me in no uncertain terms.
dougmwne 2021-08-19 15:57:53 +0000 UTC [ - ]
camillomiller 2021-08-19 12:40:43 +0000 UTC [ - ]
bostonsre 2021-08-19 13:41:24 +0000 UTC [ - ]
This meeting stuff sounds like it is incredibly gimmicky with not much, if any, upside. Zoom calls are already a pita, can't imagine what a waste of time starting vr meetings would be.
rebuilder 2021-08-19 12:52:20 +0000 UTC [ - ]
avnigo 2021-08-19 14:11:28 +0000 UTC [ - ]
I don't know if such kind of collaboration would work in actuality, but I'm rooting for it. Sometimes the applications for the technology are realized after that technology becomes more fully realized.
sytse 2021-08-19 13:15:43 +0000 UTC [ - ]
And the lead of the Reality Platform team at Facebook said “I did ~3 meetings in VR” https://twitter.com/marklucovsky/status/1424050798342807554?...
mchusma 2021-08-19 13:33:28 +0000 UTC [ - ]
I have been tentatively thinking that once resolution is high enough to really do work (probably Quest 3 will be there), buying a headset for our full remote team.
Great work by the Oculus team working on this, for me the most important VR feature to figure out.
flohofwoe 2021-08-19 13:28:47 +0000 UTC [ - ]
makerofthings 2021-08-19 14:14:43 +0000 UTC [ - ]
Also, VR makes me throw-up so probably not the best look in meetings!
eplanit 2021-08-19 14:24:08 +0000 UTC [ - ]
My fun in such a meeting would be ridiculing the silly tech. I bet it'll be a hit, nonetheless.
phpnode 2021-08-19 13:24:18 +0000 UTC [ - ]
In normal human interaction you can see people's reactions to what you're saying and doing within microseconds of taking an action, you can subtly and automatically adjust your presentation, your pace and your expressions to build greater rapport. Over video calls you need to introduce artificial pauses to make sure that everyone has caught up, and it's really jarring compared to being face to face.
KaiserPro 2021-08-19 15:37:29 +0000 UTC [ - ]
However, you don't notice it in other people's movements until there is a mismatch between social clues, Even then you have up to 250 ms (sometimes more, depending on the pace of the conversation)
In practice that means you can do an atlantic call without really noticing it.
the problem with VC calls is that because video needs to be matched to audio, the audio is buffered to make sure its lined up, this means that you have a 250ms+ delay plus any time to switch presenters.
muglug 2021-08-19 13:19:37 +0000 UTC [ - ]
maxehmookau 2021-08-19 13:09:37 +0000 UTC [ - ]
The future is better remote working practices, not skeumorphic remote tools that recreate (poorly) an office environment.
nickdothutton 2021-08-19 13:36:31 +0000 UTC [ - ]
rbanffy 2021-08-19 13:32:14 +0000 UTC [ - ]
Like someone pointed out, it’s pretty obvious they never used it themselves. Or, if they did, they are lying to the product managers and telling them it’s awesome.
Because I would never even think of releasing something like this as an actual product. Not even a preview.
blensor 2021-08-19 14:13:22 +0000 UTC [ - ]
I have never met a single one of them in person and almost no one in a video call and yet their avatars feel like a person I know to me.
The technology has a lot of limitations, no questions about that, and with Covid as an accelerator none of those virtual meeting spaces would have had the growth they had, but the technology is moving fast and even the - admittedly - limited experience we have now does bring a lot of value to my and probably my colleagues as well.
[1] spatialape.com
emptysongglass 2021-08-19 14:36:27 +0000 UTC [ - ]
brightstep 2021-08-19 14:55:54 +0000 UTC [ - ]
apples_oranges 2021-08-19 14:24:10 +0000 UTC [ - ]
alphabetting 2021-08-19 14:39:26 +0000 UTC [ - ]
dijit 2021-08-19 13:59:43 +0000 UTC [ - ]
sithadmin 2021-08-19 12:57:04 +0000 UTC [ - ]
ramesh31 2021-08-19 13:58:13 +0000 UTC [ - ]
KaiserPro 2021-08-19 14:22:53 +0000 UTC [ - ]
the premise: Wiimes sitting in a room talking.
Expected outcome: utter shit show.
Actual outcome: Surprisingly good
Why is it good?
1) Audio.
you can turn to the person next to you and talk privately without interrupting the main flow of the meeting. There is none of this "no.... you speak......no.... you". You can interact normally like they were just there.
The spatial audio is top notch.
2) presentations
presenting is really simple, and you can see the people who are asking you questions. Not only that but taking Q&As is much better and quicker than on VC.
3) drawings, you can have a white board thats persistent in that meeting series.
yes, I know, yaaaa booo facebook sucks. But actually this is quite good, you should try it.
What don't I like about it?
I don't like using the controller as a pen, its clumsy and only works on a flat, clean surface. but, if that can be fixed, it'll be a brilliant addition
dougmwne 2021-08-19 15:50:35 +0000 UTC [ - ]
wantsanagent 2021-08-19 14:42:33 +0000 UTC [ - ]
dougmwne 2021-08-19 15:43:33 +0000 UTC [ - ]
KaiserPro 2021-08-19 15:31:39 +0000 UTC [ - ]
I would love to be able to use my wacom, but I suspect thats a long way down the list of feature requests that are important